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![]() | SHECKYmagazine.com HOME | BACK to the Columnist INDEX | NOV-DEC 2003 ISSUE |
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"Trapped In A Free Cell"This coming February, I'll be observing my 15th anniversary
of working the road as a standup comic. I chose the term
"observing" rather than the term "celebrating"
as I have not yet decided if the occasion is to be a
festive or somber one. Seriously. After nearly 15 years,
I'm still doing standup comedy in nightclubs on the road.
Well, and on the seas, doing the cruise ship thing. The
money's OK and I still enjoy doing standup, but I just
haven't done as well as some of the guys I started out
with back in Texas. One of my contemporaries was on Jeff
Foxworthy's Blue Collar Comedy Tour, recently taped a
sitcom pilot, and is doing real well for himself. Another
of my buddies had a pretty good spot in the movie "Latin
Kings of Comedy." Not bad. A couple of other guys
who got started back when I did are hot shots with Fox's
"King of the Hill" animated comedy show. Who'da
thought propane was that damn funny? Don't get me wrong,
these are all good guys, and I'm happy for them, but
sometimes I wonder what it was that they did right and
I did wrong. Why are they making so much more progress
in the business than I am? Following an age-old American
tradition of blaming someone else for your own shortcomings,
I have thought long and hard on whom will take the blame
for my lackluster performance. After much soul searching,
I think responsibility for my non-success can be placed
squarely on the shoulders of one of the world's most
powerful men. Bill Gates. Yep, that Bill Gates. Of
Microsoft fame. How could the high priest of four-eyed
techno geeks, someone I've never even met, possibly be
held responsible for my underachievements, you ask?
Because he's the low-bred son of a virus writer that
put that distracting, crack cocaine of computer games,
Free Cell, on my laptop computer. For that, I hope some
ugly pictures turn up of his wife getting jiggy with
some low-level Apple programmer. Even that would be
too good for wi-fi vermin like him. My story begins simply enough. For the first few years
I had my laptop, Free Cell lay dormant, and did me no
harm. Hell, I didn't even know it was on there, or even
what it was. I used my computer mostly for writing and
communication. I wrote a book on it, and a screenplay.
I used it as a fax machine. As far as I was concerned,
a computer was a business tool for me, that's all. But
like many a slimy predator, Free Cell's most powerful weapon
was patience. Silently, coiled deep within the
bowels of my hard drive, it waited. Before long, a girl
I was dating introduced me to Free Cell. "It's
just a game," she said, as she left-mouse clicked
the "New Game" button. Little did I know the
death grip Free Cell would use to slowly throttle the
creative life from me. At first, I just played Free Cell
socially, at home, with the girl who turned me on to it.
Then, starting down the classic road to addiction, I began
to play alone. A game here, a game there, you know, when
I was just bored, but slowly, like a cancer, Free Cell
started to take hold. The warning signs were classic.
I began to withdraw from society. I would play for hours
on end on the road. Locked in my hotel room, sometimes
I'd play all night and into the next day. Many a
housekeeper screamed herself hoarse and wore her knuckles
raw beating on my door while I ignored her cries.
"Serves her right" I thought. Stupid broad
should have read the "Do not Disturb" sign.
Like a junkie addicted to drugs, I was hopelessly hooked.
Free Cell, indeed. The damn game should be called
"Free Base Cell." For those who have never played Free Cell, it is an
innocent enough looking version of solitaire. Fun and
easy to learn, the game is impossible to master. When
I checked the statistics (this evil program keeps a
running tally of your efforts against it, lest you get
cocky) I have won 400 games, lost 635. About a 40 per cent
victory record. The game has something like 32,000
possible combinations of dealing the cards. When you
lose a game, you are given the opportunity to play the
same configuration of cards again. The competitive nature
of man forces the player to take the challenge. Classic
Man against Machine. Kid Dave Miller versus Free Cell
is Kasparov versus Big Blue without all the cigarette
smoke and vodka sweat. Should you be lucky enough to
actually win a game (Hah!), Free Cell offers feeble
congratulations, and extends an invitation to play again.
As if it didn't already know the answer. By now, the
addiction to Free Cell has seized total command of the
decision-making lobes of my brain. Resistance is futile. At this point, I realize I am totally addicted to Free
Cell. Oh sure, I'll tell myself I'm going sit down and
write some fresh comedy material on the old word processor,
but who am I trying to kid? Once the antiquated Presario
gets booted up, I tell myself "Just a quick game or
two." Before you know it, two or three hours later,
I'm still telling myself "One more game and I'll
quit." Just think, 600 games at roughly 5 minutes
per game comes out to about 3,000 minutes that I could
have spent writing something that might have something
remotely to do with my chosen profession. Alas, I am a
slave to the game. Hopefully, I can find a Free Cell
support group somewhere to help me break the stranglehold
this cursed game has on me. Until that blessed day
arrives, I say "Deal `em again, vile devil game!" One good thing is, I can watch TV and play the game at
the same time. Who knows, maybe someday I'll be watching
the Emmys while playing Free Cell, and see one of my
friends win a "Best Leading Actor on a Sitcom"
or something. Whoever it is, he better win it soon. Once
I figure out a way to run Free Cell through my TV set,
I'll have no need for network programming. The way I
figure it, I have 31,000 possible Free Cell card configurations
I've never even seen yet, and I'm not getting any younger.
"Would you like to play again?" Damn right I
would. You're goin' down this time, green screen.
See ya on the road, Kid Dave
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